- Worked on a prototype for a different sort of game in XNA. Probably won't keep it in XNA, and might not go much further with it. Who knows right now.
- Fixed a bug or two in Balzac, but not enough to warrant demo release.
- Waited anxiously for feedback from judges in last month's contest and recieved none.
- Reorganized TODO list for Balzac and thought about what needs to be done going forward.
Despite still feeling kinda burnt out from all the work I poured into the previous month and the release of new videogames that I love to play, I'm trying to get back into the swing of things and do something related to my game project each day. I thought that this past week would be more productive, but I guess I burned out last month a bit more than I was expecting. Anyways, the plan going forward is still to fix bugs and some art assets to make the demo more presentable, and then release it. My revised estimate/personal deadline for releasing the demo will be September 1st, which is a Saturday. Come what may, I'll release it that day and start asking for feedback. Maybe after I get some more feedback, I can get back into a position where I'm making visible changes each week!
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